viewing volume

viewing volume
Вычислительная техника: зона видимости (при моделировании камеры в графических приложениях http://opengl.org.ru/books/opengl5_88.html)

Универсальный англо-русский словарь. . 2011.

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Смотреть что такое "viewing volume" в других словарях:

  • Volume rendering — is a technique used to display a 2D projection of a 3D discretely sampled data set.A typical 3D data set is a group of 2D slice images acquired by a CT or MRI scanner.Usually these are acquired in a regular pattern (e.g., one slice every… …   Wikipedia

  • Viewing frustum — of a rectangular pyramid (hence the name). The planes that cut the frustum perpendicular to the viewing direction are called the near plane and the far plane . Objects closer to the camera than the near plane or beyond the far plane are not drawn …   Wikipedia

  • Remote viewing — (RV) refers to the attempt to gather information about a distant or unseen target using paranormal means or extra sensory perception. Typically a remote viewer is expected to give information about an object that is hidden from physical view and… …   Wikipedia

  • Optimum HDTV viewing distance — is the distance that provides the viewer with the optimum immersive visual HDTV experience. Although opinions vary on the exact screen size to distance relationship, formal research and recommendations suggest closer is preferred to further[not… …   Wikipedia

  • Bounding volume — A three dimensional model with its bounding box drawn in dashed lines. For building code compliance, see Bounding. In computer graphics and computational geometry, a bounding volume for a set of objects is a closed volume that completely contains …   Wikipedia

  • Remote Viewing — Als Fernwahrnehmung (engl. Remote Viewing oder Remote Perception) wird das angebliche Erlangen von Informationen über einen Ort oder eine Szene („Ziel“ oder „Target“) bezeichnet, von denen der Wahrnehmende (Perzipient) räumlich getrennt ist.… …   Deutsch Wikipedia

  • Shadow volume — Example of Carmack s stencil shadowing in Doom 3. Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. They were first proposed by Frank Crow in 1977[1] as the geometry describing the 3D shape of the… …   Wikipedia

  • Glee: The Music, Volume 6 — Glee: The Music, Volume 6 …   Wikipedia

  • Rasterisation — Rasterization or Rasterisation is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (pixels or dots) for output on a video display or printer, or for storage in a bitmap file… …   Wikipedia

  • Graphics pipeline — In 3D computer graphics, the terms graphics pipeline or rendering pipeline most commonly refers to the current state of the art method of rasterization based rendering as supported by commodity graphics hardware[1]. The graphics pipeline… …   Wikipedia

  • OpenGL — Original author(s) Silicon Graphics Developer(s) Khronos Group Stable release 4.2 …   Wikipedia


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